Enum Name 
Value 
Description 
 
 
AbilityFacingMode.NONE0Player is not rotated when the ability changes phases. 
 
AbilityFacingMode.MOVEMENT1Player is rotated to face the direction in which they are moving. 
 
AbilityFacingMode.AIM2Player is rotated to face the direction in which they are aiming. 
 
 
Enum Name 
Value 
Description 
 
 
AbilityPhase.READY0The ability is ready to be used but is not currently in use. 
 
AbilityPhase.CAST1The ability is preparing to execute. 
 
AbilityPhase.EXECUTE2The ability is executing. 
 
AbilityPhase.RECOVERY3The ability has finished executing, but has not yet entered cooldown. 
 
AbilityPhase.COOLDOWN4The ability is not currently ready to use. 
 
 
Enum Name 
Value 
Description 
 
 
BlockchainTokenResultCode.SUCCESS0Data was successfully retrieved. 
 
BlockchainTokenResultCode.FAILURE1An error occurred while retrieving data. Additional specific failure codes may be added in the future, so it is recommended to check for SUCCESS when determining whether an operation succeeded or failed. 
 
 
Enum Name 
Value 
Description 
 
 
BlockchainWalletResultCode.SUCCESS0Data was successfully retrieved. 
 
BlockchainWalletResultCode.FAILURE1An error occurred while retrieving data. Additional specific failure codes may be added in the future, so it is recommended to check for SUCCESS when determining whether an operation succeeded or failed. 
 
 
Enum Name 
Value 
Description 
 
 
BroadcastEventResultCode.SUCCESS0The event was successfully broadcast. 
 
BroadcastEventResultCode.FAILURE1Some error prevented the event from being broadcast. 
 
BroadcastEventResultCode.EXCEEDED_SIZE_LIMIT2The event was not broadcast because the parameter data provided was too large. 
 
BroadcastEventResultCode.EXCEEDED_RATE_WARNING_LIMIT3The event was successfully broadcast, but the current rate of events is approaching the allowed limit. 
 
BroadcastEventResultCode.EXCEEDED_RATE_LIMIT4The event was not broadcast because too many events have been broadcast too quickly. 
 
 
Enum Name 
Value 
Description 
 
 
BroadcastMessageResultCode.SUCCESS0The message was successfully sent. 
 
BroadcastMessageResultCode.FAILURE1Some error prevented the message from being sent. 
 
BroadcastMessageResultCode.EXCEEDED_SIZE_LIMIT2The message was too long. It was still sent, but may have been truncated. 
 
BroadcastMessageResultCode.EXCEEDED_RATE_WARNING_LIMIT3The message was sent, but the current rate of chat messages is approaching the allowed limit. 
 
BroadcastMessageResultCode.EXCEEDED_RATE_LIMIT4The message was not sent because too many messages have been sent too quickly. 
 
 
Enum Name 
Value 
Description 
 
 
CameraCaptureResolution.VERY_SMALL064x64 
 
CameraCaptureResolution.SMALL1128x128 
 
CameraCaptureResolution.MEDIUM2256x256 
 
CameraCaptureResolution.LARGE3512x512 
 
CameraCaptureResolution.VERY_LARGE41024x1024 
 
 
Enum Name 
Value 
Description 
 
 
Collision.INHERIT0Object collision is enabled if its parent has collision, or if it has no parent. 
 
Collision.FORCE_ON1Object collision is enabled, regardless of parent state. 
 
Collision.FORCE_OFF2Object collision is disabled, regardless of parent state. 
 
 
Enum Name 
Value 
Description 
 
 
CoreGameEventState.SCHEDULED0The event is scheduled to begin in the future. 
 
CoreGameEventState.ACTIVE1The event is currently active. 
 
CoreGameEventState.CANCELED2The event has been canceled and will not run. 
 
 
Enum Name 
Value 
Description 
 
 
CoreModalType.PAUSE_MENU1The pause menu opened by pressing the Escape key. This value may also be used for some other minor modal dialogs. 
 
CoreModalType.CHARACTER_PICKER2The modal popup in which the player selects one of their characters. 
 
CoreModalType.MOUNT_PICKER3The modal dialog in which the player selects which of their mounts to use. 
 
CoreModalType.EMOTE_PICKER4The modal dialog in which the player selects an emote to play. 
 
CoreModalType.SOCIAL_MENU6The dialog opened when inspecting another player. 
 
 
Enum Name 
Value 
Description 
 
 
CurveExtrapolation.CYCLE0Repeats the curve in a cycle. 
 
CurveExtrapolation.CYCLE_WITH_OFFSET1Repeats the curve in a cycle with an offset relative to the first or last key's value. 
 
CurveExtrapolation.OSCILLATE2Extrapolates a sinusoidal curve. 
 
CurveExtrapolation.LINEAR3Curves follow a linearly increasing or decreasing value before and after the ends of the curve. 
 
CurveExtrapolation.CONSTANT4Values remain constant, using the first key value before the beginning of the curve and the last key value after the end of the curve. 
 
 
Enum Name 
Value 
Description 
 
 
CurveInterpolation.LINEAR0Uses linear interpolation, with the value moving in a straight line from one key to the next. 
 
CurveInterpolation.CONSTANT1Uses a constant value, resulting in stepped changes from one key to the next. 
 
CurveInterpolation.CUBIC2Uses cubic interpolation to generate a smooth curve. 
 
 
Enum Name 
Value 
Description 
 
 
DamageReason.UNKNOWN0Unknown damage type. 
 
DamageReason.COMBAT1Player is taking damage from an enemy player. 
 
DamageReason.FRIENDLY_FIRE2Player is taking damage from an ally player. 
 
DamageReason.MAP3Player is taking damage from the environment. 
 
DamageReason.NPC4Player is taking damage from a non-player character. 
 
 
Enum Name 
Value 
Description 
 
 
DetailLevel.LOW0Low. 
 
DetailLevel.MEDIUM1Medium. 
 
DetailLevel.HIGH2High. 
 
DetailLevel.ULTRA3Ultra, the highest detail level. 
 
 
Enum Name 
Value 
Description 
 
 
FacingMode.FACE_AIM_WHEN_ACTIVE0Player will face the direction of their aim while moving. 
 
FacingMode.FACE_AIM_ALWAYS1Player always faces the direction of their aim. 
 
FacingMode.FACE_MOVEMENT2Player faces the direction of their movement. 
 
 
Enum Name 
Value 
Description 
 
 
IKAnchorType.LEFT_HAND0The left hand. 
 
IKAnchorType.RIGHT_HAND1The right hand. 
 
IKAnchorType.PELVIS2The pelvis. 
 
IKAnchorType.LEFT_FOOT3The left foot. 
 
IKAnchorType.RIGHT_FOOT4The right foot. 
 
 
Enum Name 
Value 
Description 
 
 
ImageTileType.NONE0The texture is stretched to the size of the container. 
 
ImageTileType.HORIZONTAL1The texture is tiled horizontally and stretched vertically. 
 
ImageTileType.VERTICAL2The texture is tiled vertically and stretched horizontally. 
 
ImageTileType.BOTH3The texture is tiled along both axes. 
 
 
Enum Name 
Value 
Description 
 
 
InputType.KEYBOARD_AND_MOUSE0Input from a keyboard and mouse. 
 
InputType.CONTROLLER1Input from a game controller. 
 
InputType.TOUCH2Input from a touch screen. 
 
 
Enum Name 
Value 
Description 
 
 
LeaderboardType.GLOBAL0Global all-time leaderboard. 
 
LeaderboardType.DAILY1Daily leaderboard that resets every 24 hours. 
 
LeaderboardType.WEEKLY2Weekly leaderboard that resets every 7 days. 
 
LeaderboardType.MONTHLY3Weekly leaderboard that resets at the beginning of each month. 
 
 
Enum Name 
Value 
Description 
 
 
LookControlMode.NONE0Look input is ignored. 
 
LookControlMode.RELATIVE1Look input controls the current look direction. 
 
LookControlMode.LOOK_AT_CURSOR2Look input is ignored. The player's look direction is determined by drawing a line from the player to the cursor on the Cursor Plane. 
 
 
Enum Name 
Value 
Description 
 
 
MouseButton.LEFT1The left mouse button. 
 
MouseButton.RIGHT2The right mouse button. 
 
MouseButton.MIDDLE3The middle mouse button. 
 
MouseButton.THUMB_14The first thumb button. 
 
MouseButton.THUMB_25The second thumb button. 
 
 
Enum Name 
Value 
Description 
 
 
MovementControlMode.NONE0Movement input is ignored. 
 
MovementControlMode.LOOK_RELATIVE1Forward movement follows the current player's look direction. 
 
MovementControlMode.VIEW_RELATIVE2Forward movement follows the current view's look direction. 
 
MovementControlMode.FACING_RELATIVE3Forward movement follows the current player's facing direction. 
 
MovementControlMode.FIXED_AXES4Movement axis are fixed. 
 
 
Enum Name 
Value 
Description 
 
 
MovementMode.NONE0Movement is disabled. 
 
MovementMode.WALKING1Player is standing or walking. 
 
MovementMode.FALLING3Player is jumping or falling. 
 
MovementMode.SWIMMING4Player is swimming. 
 
MovementMode.FLYING5Player is flying. 
 
 
Enum Name 
Value 
Description 
 
 
NetReferenceType.UNKNOWN0Unknown NetReference. 
 
NetReferenceType.LEADERBOARD1Leaderboard key. 
 
NetReferenceType.SHARED_PLAYER_STORAGE2Shared player storage key. 
 
NetReferenceType.SHARED_STORAGE2NetReferenceType.SHARED_STORAGE has been renamed to SHARED_PLAYER_STORAGE. SHARED_STORAGE will be removed in a future release. 
 
NetReferenceType.CREATOR_PERK3Creator perk. 
 
NetReferenceType.CONCURRENT_SHARED_PLAYER_STORAGE4Concurrent shared player storage key. 
 
NetReferenceType.CONCURRENT_CREATOR_STORAGE5Concurrent creator storage key. 
 
 
Enum Name 
Value 
Description 
 
 
NetworkContextType.NETWORKED2Spawned on the server and replicated to clients. 
 
NetworkContextType.CLIENT_CONTEXT3Spawned on the client only. 
 
NetworkContextType.SERVER_CONTEXT4Spawned on the server only. 
 
NetworkContextType.STATIC_CONTEXT5Spawned independently on client or server and not replicated. 
 
NetworkContextType.LOCAL_CONTEXT6Spawned independently on client or server and not replicated, but allowing properties to be modified after spawning. 
 
 
Enum Name 
Value 
Description 
 
 
Orientation.HORIZONTAL0Scrolls horizontally. 
 
Orientation.VERTICAL1Scrolls vertically. 
 
 
Enum Name 
Value 
Description 
 
 
PlatformType.UNKNOWN0Unknown. 
 
PlatformType.WINDOWS1Windows. 
 
PlatformType.IOS2iOS. 
 
PlatformType.LINUX3Linux. 
 
 
Enum Name 
Value 
Description 
 
 
PlayerTransferReason.UNKNOWN0Player left or joined for an unknown reason, or has opted out of sharing this information. 
 
PlayerTransferReason.CHARACTER1Player left to manage their character avatar. 
 
PlayerTransferReason.CREATE2Player left to create games. 
 
PlayerTransferReason.SHOP3Player left to browse the shop. 
 
PlayerTransferReason.BROWSE4Player browsed to a game in the main menu or via the website. 
 
PlayerTransferReason.SOCIAL5Player joined a friend in a game via the social panel. 
 
PlayerTransferReason.PORTAL6Player used a portal from one game to another (or otherwise made use of the TransferToGame() function.) 
 
PlayerTransferReason.AFK7Player was disconnected for being AFK. 
 
PlayerTransferReason.EXIT8Player exited Core. Core was sad. 
 
PlayerTransferReason.PORTAL_SCENE9Player used a portal from one scene to another (or otherwise made use of the TransferToScene() function.) 
 
 
Enum Name 
Value 
Description 
 
 
PrivateNetworkedDataResultCode.SUCCESS0The operation succeeded. 
 
PrivateNetworkedDataResultCode.FAILURE1An error occurred. 
 
PrivateNetworkedDataResultCode.EXCEEDED_SIZE_LIMIT2The value is too large and was not stored. 
 
 
Enum Name 
Value 
Description 
 
 
ProgressBarFillType.LEFT_TO_RIGHT0Progress bar fills from left to right. 
 
ProgressBarFillType.RIGHT_TO_LEFT1Progress bar fills from right to left. 
 
ProgressBarFillType.FROM_CENTER2Progress bar fills from the center outward. 
 
ProgressBarFillType.TOP_TO_BOTTOM3Progress bar fills from top to bottom. 
 
ProgressBarFillType.BOTTOM_TO_TOP4Progress bar fills from bottom to top. 
 
 
Enum Name 
Value 
Description 
 
 
RespawnMode.NONE0Player does not respawn automatically. 
 
RespawnMode.IN_PLACE1Respawns the player at the same location and rotation as when they died. 
 
RespawnMode.ROUND_ROBIN2Selects start points in a repeating sequential pattern. 
 
RespawnMode.AT_CLOSEST_SPAWN_POINT3Respawns the player at the start point closest to the location the player died. 
 
RespawnMode.FARTHEST_FROM_OTHER_PLAYERS4Respawns the player at the start point farthest from any other player. 
 
RespawnMode.FARTHEST_FROM_ENEMY5Respawns the player at the start point farthest from an enemy player. 
 
RespawnMode.RANDOM6Respawns the player at a random start point. 
 
 
Enum Name 
Value 
Description 
 
 
RewardsDialogTab.QUESTS1The quests tab. 
 
RewardsDialogTab.GAMES2The games tab. 
 
 
Enum Name 
Value 
Description 
 
 
RotationMode.CAMERA0Default, uses the rotation of the active Camera object. 
 
RotationMode.NONE1Camera does not rotate. 
 
RotationMode.LOOK_ANGLE2Camera rotates based on player's look direction. 
 
 
Enum Name 
Value 
Description 
 
 
SpawnMode.RANDOM0Spawns the player at a random start point. 
 
SpawnMode.ROUND_ROBIN1Selects start points in a repeating sequential pattern. 
 
SpawnMode.FARTHEST_FROM_OTHER_PLAYERS2Spawns the player at the start point farthest from any other player. 
 
SpawnMode.FARTHEST_FROM_ENEMY3Spawns the player at the start point farthest from an enemy player. 
 
 
Enum Name 
Value 
Description 
 
 
StorageResultCode.SUCCESS0Data was successfully saved. 
 
StorageResultCode.STORAGE_DISABLED1Player Storage is disabled in the game's settings. 
 
StorageResultCode.FAILURE2An error occurred saving the player's data. 
 
StorageResultCode.EXCEEDED_SIZE_LIMIT3The provided data is too large and could not be saved. 
 
StorageResultCode.REQUEST_ALREADY_QUEUED4A request was made to set creator or player data while a request was already in progress to update that same data. 
 
 
Enum Name 
Value 
Description 
 
 
TaskStatus.UNINITIALIZED0Indicates the Task reference is invalid or the task has been destroyed. 
 
TaskStatus.SCHEDULED1The task is scheduled to run at some point in the future. 
 
TaskStatus.RUNNING2The task is in the process of executing. Note that multiple tasks may be in this state, for example if an executing task triggers an event with connected listeners, that task will still be considered "running" while the event listeners execute. 
 
TaskStatus.COMPLETED3The task has successfully finished executing. 
 
TaskStatus.YIELDED4The task has yielded through an explicit call to coroutine.yield(). Tasks in this state are no longer managed by Core's Script Runtime and must be resumed manually. 
 
TaskStatus.FAILED5An error occurred while executing the task. 
 
TaskStatus.CANCELED6The task was canceled, either by a call to Task.Cancel() or because its script was destroyed. 
 
TaskStatus.BLOCKED7The task is waiting for an operation to complete before resuming execution. Examples include a call to CoreObjectReference:WaitForObject(), CorePlatform.GetGameInfo(), etc. 
 
 
Enum Name 
Value 
Description 
 
 
TextJustify.LEFT0Left-aligned. 
 
TextJustify.CENTER1Centered. 
 
TextJustify.RIGHT2Right-aligned. 
 
 
Enum Name 
Value 
Description 
 
 
UIPivot.TOP_LEFT0Pivots from the top-left corner. 
 
UIPivot.TOP_CENTER1Pivots from the center of the top edge. 
 
UIPivot.TOP_RIGHT2Pivots from the top-right corner. 
 
UIPivot.MIDDLE_LEFT3Pivots from the center of the left edge. 
 
UIPivot.MIDDLE_CENTER4Pivots from the center of the object. 
 
UIPivot.MIDDLE_RIGHT5Pivots from the center of the right edge. 
 
UIPivot.BOTTOM_LEFT6Pivots from the bottom-left corner. 
 
UIPivot.BOTTOM_CENTER7Pivots from the center of the bottom edge. 
 
UIPivot.BOTTOM_RIGHT8Pivots from the bottom-right corner. 
 
UIPivot.CUSTOM9Currently unused. 
 
 
Enum Name 
Value 
Description 
 
 
Visibility.INHERIT0Object is visible if its parent is visible, or if it has no parent. 
 
Visibility.FORCE_ON1Object is visible, regardless of parent state. 
 
Visibility.FORCE_OFF2Object is not visible, regardless of parent state. 
 
 
Enum Name 
Value 
Description 
 
 
VoiceChannelType.NORMAL0A regular voice chat channel. Player volume is not affected by player position. 
 
VoiceChannelType.POSITIONAL1A positional voice chat channel. Player volume is affected by the speaker's position in relation to the listener. 
 
 
Enum Name 
Value 
Description 
 
 
VoiceChatMethod.PUSH_TO_TALK0Player presses Push-to-Talk hotkey to speak in voice chat. 
 
VoiceChatMethod.DETECT_SPEAKING2Core detects when the player is speaking and automatically activates voice chat. 
 
 
Enum Name 
Value 
Description 
 
 
VoiceChatMode.NONE0Voice chat is disabled. 
 
VoiceChatMode.TEAM1Voice chat is enabled for team members. 
 
VoiceChatMode.ALL2Voice chat is enabled for all players in the game instance. 
 
 
    
      Dernière mise à jour:
      10 septembre 2022